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PEGI 12
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3.0
(1 Review)
Platform
Steam
Steam
Steam
Steam

Battlestar Galactica Deadlock: The Broken Alliance Steam CD Key

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Recommend this game and earn$2.27or more per sold copy.Join in 3 minutes
Requires the base game Battlestar Galactica Deadlock on PC Steam in order to play.
Release date: 29/05/2018

Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…

Features

  • New Quorum campaign
    “The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single-player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.

  • New ships
    • The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
    • Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
    • Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
    • Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
    • Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
    • Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
    • Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pinpoint accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.

  • New music
    Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
Product Rating
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REX
Automatic translation
Battlestar Deadlock is a high quality game in a niche market. First, the bad. Many first time players will be intimidated by the steep learning curve. It takes time to figure out which ships are designed for broadside attacks and which need to be aimed directly at the enemy. Large fleet battles take forever. The gameplay dictates that you must micromanage. A single ship must be told at least its course (2D with 3D offset), and probably details like power management and targetting as well. This takes something like half a dozen mouseclicks. With a full fleet of seven ships plus fighter squadrons and missile launches, a single turn involves more than fifty mouseclicks. This is the price you pay for this level of detail. Now, the good. The game has incredible atmosphere, and is born for story telling. I had two wounded carriers fleeing from a heavily armored Cylon cruiser. Unable to outrun the Cylon, I had them come about with all power shifted to weapons. Didn't think it would work, just wanted to make it pay for my ships. It's been months, and I still see the desperate curtain of red tracers tracing patterns on the Cylon's hull, the vipers making strafing runs to exploit weak spots. Most importantly, the game is heavily supported. The developers listen to the community and are constantly making improvements. DLC are released every four months with new ship designs and abilities. Free updates have added persistant damage, smarter AI, and enhanced playbacks that feel like watching a movie. Summary A steep learning curve and time-intensive gameplay scare off many players, but those who remain find a polished, atmospheric game that you will be telling stories about.
0
ktostam
Automatic translation
Better play Battlefleet Gothic: Armada, as this game is just a cheap rip-off. All aspects of this game are similar yet significantly worse, from very clunky controls to UI and graphics. One thing in common is they were both very repetitive, but BFG has many different enemy factions that require you to change your tactics between every battle, while this game only has one. BSG deserves a better adaptation.
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