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This is not a product key. A NEW ACCOUNT will be created for you, and the purchased content will be available there. Log in to that account using the details provided in your Inventory. Applying any changes to the purchased account, such as adding a payment method or changing the region, may result in the account being banned. In such cases, no refund is applicable
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Platform
Steam
Steam
Steam
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Supraland Six Inches Under PC Steam Account

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98.05% of 421344 ratings are superb!
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$4.01
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This is NOT a game key. You will be sent A NEW STEAM ACCOUNT credentials. After checking the content on the account, change the credentials to your own as soon as possible. Not changing the email may lead to your account being banned by Steam. In such cases no refund is applicable. Please bear in mind that your account MIGHT BE LIMITED and some games are excluded from Family Sharing, therefore we don't guarantee that you will be able to share your game with your main account.
Delivery time may take up to 2 h.
Release date: 14/01/2022

Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access.

  • The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
  • The adventure will take between 8-20 hours.
  • Has absolutely zero skilltrees
  • Hundreds of gags
  • 2 funny gags

Compared to the first Supraland game:

  • Half of the player abilities are the same, the other half is new
  • The puzzles are simpler in the main path; hard puzzles are mostly optional
  • There is less combat and all enemy types are new
  • Much more optional content, a lot of it only accessible after the credits
  • Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
  • The credits roll a few hours earlier than in the first game but there is much more significant endgame content

Combat:
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!

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